The story of a gamer who dreamed of living and working in the world of games. A dedicated game designer with years of experience implementing game mechanics across platforms, and I'm not done yet.

CHINH TRUONG -
GAME DESIGNER

Listen to My Story

2007 - 2020

Senior Content Administrator

- Coordinating and supervising the mobile game contents.
- Communicating project status and maintaining coordination between the team in Vietnam and Global Teams.
- Ensuring the projects are delivered on time.

Acquired skills

- Project Planning · Teamwork · Content Management · 3D Modeling · QAQC

Selected Projects
Minion Rush
Green Farm
Little Big City
Asphalt Series
Sniper Fury
Responsibility

They-Who-Must-Not

Be - Named

2018 - 2021

Game Designer

Responsibility

- Translate product goals into actionable roadmaps and features, driving development towards a successful launch.
- Plot out quests, levels, and loot, working with the team to build the ultimate playground.
- Design characters that players love to play and hate to face.
- Answer dev team questions, clarify quest goals, and make sure everyone's on the same page.

Acquired skills

- Project Planning · Teamwork · Negotiation · Quality Control · Jira · Monetization · Sound Design · Analytical Skills · Game Publishing · Research Skills · Game Design · Unity · Game Art · Level Design

UnRelated Projects
2022 - 2023

Game Designer

Responsibility

- Craft the roadmap and backlog, collaborating with PMs, POs, and business teams to prioritize features.
- Create mockups and partner with UX designers to ensure a seamless and intuitive product.
- Facilitate daily standups, retrospectives, and discussions with developers and testers.
- Empower developers by answering questions, clarifying requirements, and managing timelines for on-time releases.
- Oversee QC, test cases, and bug fixes to deliver high-quality products.
- Make go/no-go decisions for new features and manage product bug resolution.
- Clearly document new features and release notes while analyzing data to identify quality improvement opportunities.

Acquired skills

- Project Planning · Teamwork · Negotiation · Agile Methodologies · Quality Control · Jira · Project Management · 2D graphics · User Experience Design (UED) · Sound Design · Analytical Skills · Game Publishing · Research Skills · Game Design · 3D Modeling · Communication · Game Art · Level Design

Related Projects
Zombie Poly
Pop It 3D
Kick The...
Zombie Hunter
Sniper Zombie
Zombie Fire 3D